Zelda download games


















You'll be able to jump with the B button as well usually when holding down the Z button to maintain a specific camera angle , but there will be several cases where the game will auto-jump small pits and the like for you, so you can concentrate on more important matters. Finally there's the all-important and completely innovative Z Trigger button. The Z Trigger is used to "lock-on" to objects and enemies and basically anything in the game you can interact with , so that Link can approach it and check it out without you losing sight of his surroundings.

For example, in battle with the 3-D viewpoint, it would be very tough to maintain a clear view of the action if you've got Link jumping and ducking, slashing and dodging, etc. So, to fix this problem, you simply hold down Z to lock on to your enemy so you can always see where it is, while still maintaining full control over Link.

It's an amazingly simple idea that works surprisingly well. Battles are now a treat to participate in AND to watch, and you'll have no problem becoming completely immersed in Zelda'r 3-D world because of this ingenious little addition to the control setup.

The first of the three Tours on the demo was the Hyrule Tour. The Hyrule Tour gave you four locations to start from, including Link's House, the Hyrule overworld, a River area and outside the castle-riding Link's horse.

The different scenarios took place at different times of the day too, showcasing the game's progressive time feature. When you first exit Link's house, you'll probably be blown away by the beautiful world that unfolds before your eyes. Local villagers will explain the game's basics to you, while your guardian fairy, Navie, will lead you toward any important objects or locations like the signpost near Link's house, for example.

The overworld and river areas yes, Link can swim, too are merely other places of Hyrule to explore. There are huge mountains, narrow valleys, dark caves-you name it, it's there.

In the demo, you could explore the town the game is only going to have one main town, similar to Zelda: A Link to the Past , which has several different interesting viewpoints, depending on what area of the town you're in. Then of course there's the horse scene. There wasn't too much to do in the demo, but you could mount Link's horse and ride around the Reids near the Castle, jumping over small fences and hills and trotting around to get used to the control. The Dungeon Tour allowed you to start at one of three dungeon scenarios, each of which was a little bit different from the other.

Like previous Zelda games, there are traps and puzzles in the dungeons, and there's a slick map system which resides at the bottom corner of the screen that can be toggled on and off.

There are huge pits and obstacles, Treasure Chests and keys and, of course, as you'll read about next--Bosses. Ahh, the Battle Tour.

Certainly the most impressive aspect of the Space World demo by far, the Battle Tour let you try your hand at three different Boss battles--against Ghoma,. Dodongo and Stalfos. The Stalfos battle is fairly simple--you fight against two huge Stalfos Knights in a big room, simply hacking and slashing until all that's left is you and two piles of bones. The Ghoma and Dodongo battles, however, are truly a sight to behold.

Without spoiling too much, let's just say the cinematics before, during and after the battles are incredible, and the actual creatures themselves look amazing.

Clearly battling in Zelda 64 is going to be quite a treat--both in terms of gameplay and visual splendor. This ties in to the central plot of the story, with the Ocarina of Time.

The Ocarina will allow Link to travel through time, but the exact details of how, why and when are still a bit cloudy. We do know that a place called the Tower of Time plays a big part in all of this, and we also know that the two different Links young and old can wield different weapons, some exclusive to their respective forms. How will it tie in to this already awesome plot?

We'll just have to wait until this summer to find out It's certainly become the Starr Report of N64 owners--everyone's looking forward to it, and it holds plenty of surprises. Now that Zelda's here and renewable, let's look at it from a purists standpoint.

First of all, there's the classic Zelda conundrum: It's hard to classify this game. Is it an RPG? Is it an action game? Is it a strategy game? Or is it something more complex? Err, we mean Of course, Zelda is all these and much more, proving that its depth relies not on overly dramatic, highly intense story lines, powerful weaponry, spells, and dazzling cinematics like its PlayStation cousins Wild Arms or Final Fantasy , but rather on solid storytelling and challenging puzzlesolving mechanics.

Comparisons to Mario and Marios predecessor, Banjo-Kazooie , are appropriate. Mario featured great puzzles, limited action, and simple but large graphics. Banjo featured head-scratching puzzle-solving, intense action, and detailed graphics.

Zelda's easy-to-solve puzzles, great graphics, and intense "exploraction" meaning "exploration and action" component put it somewhere in the middle. But Zelda never gets as intricate as Banjo or as mind-numbingly long as Super Mario This game's perfect for newbies and nostalgic knights of Zelda who are playing to satisfy a ten-year-old need to know how it's hanging in Hyrule.

This also categorizes the kind of people who will like Zelda and those who won't Those on the "won't" side include gamers who become easily bored with dungeon-dwelling as well as their extreme opposites: Those who think that dungeon-dwelling should be so realistic that you can smell the dirt.

Everyone in between will love this game--and that's a lot of gamers. The Zelda hardcore will be jazzed to know that this game is a prequel to the series. Link starts out as a child, hacking and slashing his way to the Hyrule Royal Family in some minor skirmishes with simple enemies.

The first third of the game see our walk-through,"Long Live the Link! There are three main dungeons to contend with, each progressively harder and more complex. In this first trimester of his life, Link gradually learns skills and powers that he'll use later on. Link's awakening happens when he transforms into a young teen. At this point with the help of some timetraveling sub-stories Link gains different abilities, like carrying stronger weapons and shields, fighting much tougher enemies, and exploring deeper, darker, danker dungeons.

By the time Link grows into manhood for the last third of the game, were talking serious bosses, ass-kicking enemies, and dungeons so complex they make the labyrinths of Hell look like high school which it probably was for a lot of us. Fans of the series will be comforted on their journey by lots of familiar items ; and enemies, like the trusty boomerang, the sword, and the shield, as well as the Dodongos, the Octoroks, and other Ganon-commanded baddies.

Even evil Ganon himself called Ganondorf in this prequel gets a makeover, trading in the pigsuit for armor and a haircut And while most of the action involves wielding sword and shield and solving lots of little puzzles with skills like torchlighting and bomb-placing you'll also seek out warps, shortcuts, magic, and Zelda-style adventure. The Legend of Zelda is bigger. Ocarina keeps the legend alive. Some effects are spectacular, and the character graphics are above average.

Visually, Legend of Zelda shines even though there's little else in this game that hasn't appeared somewhere on some N64 game before. Putting so many different weapons on only three buttons means lots of switching between the menus, and targeting flying enemies is harder than Ganon's heart. But novices will learn quicldy, and old-school Linksters will adapt to the controls easily. Nintendo has finally dispelled the myth that the N64 is incapable of producing high-quality sound.

Good thematic music throughout and audio surprises during gameplay make Zelda superior sonic fare. Best of all, the game features all the great original Zelda sound effects. This is Zelda supreme. It's fun.

One hitch, however, is that the skill level gets progressively harder--so hard that casual gamers might give up rather quickly. Another glitch is game depth, which doesn't match other stellar N64 titles like Banjo-Kazooie. N64 gamers are rightfully hungering for some role-playing action, and The Legend of Zelda: Ocarina of Time appears ready to deliver. Even in its preview form, Zelda looks like it's going to be an epic tour de force.

Be prepared to make a commitment. This game is huge, threatening to bust the meg cart at the seams. As Link, you'll travel through the land of Hyrule at Princess Zelda's behest, attempting to solve the mystery of the Triforce before the evil Canondorf can subvert its power.

Even in this preview version, the graphics create an impressive-looking world with a dizzying variety of terrain and environments. You'll traverse vast plains, wade through underground rivers, climb steep mountain passes, explore dense forests, and much more. Zelda's character pics kick, too. The bosses and sub-bosses are massive and very weird-looking. You run into scores of imaginatively designed races of creatures, like spiders with human faces. Yes, you'll probably get lost, but you're likely to enjoy every moment of it.

Zelda fires up a mighty mix of gameplay, too. You'll be able to rotate the game cam degrees and play Link from any angle as you fight weird monsters and tackle intricate puzzles. A cool combat-targeting system lets you lock on to an enemy and launch precise attacks even as you circle degrees around it.

In the version we played, a user-friendly inventory system handled the many weapons, items, magic objects, and treasures with ease. Beyond the usual sword swinging and shield hefting, you'll fire a slingshot with a slick sniper targeting view a la GoldenEye, which you can use to trip switches and to fight foes. You also have to play an ocarina; the tunes you blow will unveil secrets and help you communicate with certain characters.

You even learn how to ride a horse. Zelda's deep, engaging fantasy action could hold you spellbound for weeks. I can't say I'm surprised in the least at how incredible Zelda: Ocarina of Time turned out to be. I've always had extremely high expectations for the Zelda games, and I've never been let down once. Why should things be any different this time?

Once again Shigeru Miyamoto and the wizards at Nintendo have delivered a truly epic gaming experience that no one should be allowed to miss. The game's creators have managed to take everything that was great about the 2D Zelda games--the exploration, the puzzles, the dungeons, the loads of hidden secrets, etc. The game's beautifully detailed world is so vast and immersive that you'll find yourself constantly losing track of the real world.

The controls are excellent, too. The auto-jump feature helps add to the immersiveness it's far better than I expected it to be , and Z-Targeting makes combat a snap. You'll have no problems with the game's length, either. It'll take an average gamer about 40 hours to beat, and trust me--there'll always be something to do, even after you've finished the game.

I do have a couple of minor fanboy-ish gripes, but I'll get into them some other time when I have more space. This game packs amazing visuals, beautiful music, a superbly crafted story and rock-solid gameplay, but what amazes me most about Zelda is just how satisfied I felt after beating it. After his sister gets kidnapped from their peaceful island, a young boy aims to emulate the Hero of Time by saving her.

Directors: Hidemaro Fujibayashi , Yoichi Yamada. Link goes on an adventure to restore peace to Hyrule after learning that an evil counterpart of himself, Shadow Link, has been created.

E Adventure, Fantasy. Zelda has been turned to stone and the only one who can help her are the Minish. Link must find these tiny people in order to break the curse. T Action, Adventure, Fantasy.

Link, a young man from a small farming village, finds Hyrule is being consumed by an otherworldly twilight. Guided by a strange pixie named Midna, he endeavors to return light to the land and confront the usurper king Zant. Votes: 4, Comedy, Family, Fantasy. T Action, Family, Fantasy. T Action, Adventure, Family. The third Super Smash Bros. A young engineer travels the land by train to retrieve princess Zelda's body from an evil chancellor and the Demon King. Born on an island suspended in the sky, a young man, Link, accepts his destiny to venture to the world below to save his childhood friend, Zelda, and the land from evil forces through the use of a mysterious sword.

In this update to Nintendo's classic adventure game, a young man named Link must gather the three Spiritual Stones and awaken the Seven Sages in order to overthrow Ganondorf, a tyrannical warlock terrorizing the land of Hyrule. Action, Adventure, Family. When the evil Wind Mage Vaati escapes from confinement, Link must draw upon the power of the legendary Four Sword and save the kidnapped Princess Zelda.

Link is yet again tasked with restoring peace to the kingdom of Hyrule after a malevolent sorcerer named Yuga captures Princess Zelda and escapes through a rift to the ruined world of Lorule. A young boy must sail the great sea in order to save his sister from a monstrous bird and become the hero he was prophesised to be, by defeating a dark lord who intends to send the world into peril.

A soldier cadet embarks on a mission to rescue Princess Zelda from the clutches of Cia the Witch. The handheld version of the 4th installment in the Smash Bros.

Duke it out in the fourth entry of the Super Smash Bros. New features are an eight player-mode, support for Nintendo's Amiibos, custom Miis as playable fighters, post-release DLC and more. It takes place in Hytopia, a kingdom whose citizens are obsessed with fashion. Princess Styla holds a great power over Hytopia until a witch known as "The Lady" curses her. King Tuft sends out a call for a hero who can lift it. After having his Ocarina stolen by the masked Skull Kid, Link sets off on a quest to save the land of Termina from getting destroyed in three days.

When an otherworldly darkness covers the land, a young knight teams up with an imp on a quest to defeat the King of Shadows. After a century of hibernation, Link reawakens to once again save a ruined Hyrule from a great evil. Votes: 6, There may be some bugs along the way, but we fix them as they occur. For a taste of things to come, please feel free to try 2.

The development team fully-supports developing new quests in these Alphas. Per-platform s upport for 2. Please note that as of MacOS X v Source Code. The latest, and final version of ZC in the 2. Quests made in 2.



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